We'll have more thoughts on Dead Rising performance in our upcoming PC tech comparison piece, but the frame-rate is probably capped in order to get the game running on as many PCs as possible. Here's a snapshot of 1080p and 900p performance on a PC with an overclocked Core i5 3570K running at 4.5GHz, in combination with a GTX 780. That's a whole lot of horsepower, bearing in mind we have four Intel cores running flat-out at 4.5GHz.ĭead Rising 3 at its highest quality presets closely matches the Xbox One version, but the title targets the same 720p30 profile by default. Lowering GPU quality presets reduces load significantly, but we're still looking at CPU load in the 60 to 65 per cent range. Lowering resolution to 900p and 720p sees GPU utilisation drop to 90 per cent and 75 per cent respectively, while CPU usage remains unchanged.īy and large, the top-end 'high' preset is a match for Xbox One visual quality, albeit with improved anti-aliasing options in the form of SMAA, which is a stunning state of affairs bearing in mind how potent the GTX 780 should be in this situation. CPU utilisation averages at 70 per cent with the occasional 100 per cent spike, while the GPU hits 95 to 100 per cent load throughout. We tested Dead Rising 3 on a PC running a Core i5 3570K quad-core processor overclocked to 4.5GHz, running in concert with a high-end GeForce GTX 780, and found that the game could not sustain 60fps. However, the game does have frame-pacing issues with a 30fps lock, and we had to use Nvidia's half-rate refresh GPU control panel option, in combination with the frame-rate lock in Riva Tuner Statistics Server (a part of MSI Afterburner), to fix that as well.īased on our initial testing, if you're looking to lock performance at 1080p and 60fps on max settings then you are going to require some serious PC horsepower anyway. Animations work fine, physics operate exactly as they should at the higher frame-rate, and gameplay doesn't suffer in any way. We tested the unlock and there doesn't appear to be any artificial limitation on performance. This content is hosted on an external platform, which will only display it if you accept targeting cookies. However, an unlocked frame-rate isn't the developer's preferred option, with Capcom suggesting that the game has been optimised for 30fps, warning that unlocking the frame-rate is done at the user's discretion and that performance is not guaranteed. "However, if you would like to experiment with that, create a user.ini file which contains a single line: 'gmpcr_unlock_frame_rate=True' (no quotes) and place it in the same folder as deadrising3.exe before running the game." If you're not sure how to make a user.ini file, here's one we made earlier. "The game is capped at 30fps," Capcom told us. And not only that, but the game defaults to 720p resolution, so you have to dig deep into the options to access higher pixel-counts. Instead, in order to unlock higher frame-rates you need to generate your own custom user.ini file and put it in the game's installation directory. One of the first things we discovered when we began testing the PC version of Dead Rising 3 this week is that the Capcom game ships with a 30 frames-per-second cap that cannot be adjusted within the options screen.
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